![]() He'll drop the Axe of a Hundred Crusades when he dies. Drox is also a shopkeeper, but he starts out with a 0 attitude towards you, and so you might want to skip shopping with him and wait for Kroxy (#5) instead.Īround here you'll encounter a powerful imp shaman simply called an imp. Mostly Drox and Garth are there for funny conversations, although they will warn you that there is a dragon in the area. When you arrive in the Wastelands, a couple of good things will happen: you'll gain about five levels, and the Path of the Divine will open up in your skills panel, giving you new skills to learn. They'll sometimes drop "very large" charms, but otherwise, if you feel like your character is already powerful enough to beat the end bosses, there isn't any particular reason to kill them. You'll find a whole mess of imps in the wastelands. No matter what, it follows from your choices.Encounter any problems with this walkthrough? Have comments? Let us know! A downer ending, much like a happy one, has to be earned by the story lest it feel cheap or abrupt, and Baldur's Gate 3 lets you take your pick of either extreme or a bittersweet mix of the two. The ending I got was pretty mushy and sweet, but that also tracks-I saved the damn day every time! If you choose to turn Baldur's Gate 3 into a more dark and morbid story, it adjusts accordingly. Do bummer stuff, get a bummer ending-it just makes sense. And don't even get me started on what happens if you fail to cure the Dark Urge. Ditto for if you sacrifice like, 200 children to turn Astarion into an Ascendent Vampire. Gale, empowered with the Crown of Karsus, has pretty clearly gone mad with power. If you turn your main character or Karlach into a Mind Flayer during the endgame sequence, it's made pretty clear that they've become a monster, and whatever's left of their previous personality has been fundamentally altered. Feed into your companions' insecurities instead of helping them, side with the marauding goblins instead of the peaceful refugees, sign your soul away to a murder cult: these choices result in predictably grim conclusions. During the playable denouement, everybody's all like "Hey, I think you picked the wrong ending." Screw you man, I like my ending! Group editĪll of which is to say, I love endings that are grown up, ambiguous, and desolate, but it has to fit the story, and Baldur's Gate 3 just isn't that type of game-it only makes you feel like you messed up if you miss clear signals or decide you want to be deliberately evil. I always pick the anarchic pinko ending where you split divine power equally between all the people of the world, and this nets an epilogue where everyone's so selfish and powerful, the world devolves into permanent warfare. At least one companion romance will inexplicably and abruptly break off, and after a whole game depicting deities as cruel, capricious beings that have ruined the world, the only "good" endings for the setting see you assuming divine power for yourself or investing it in one of the game's main villains. Divinity: Original Sin 2 stumbled in attempting something similar: it's a game with a comparable heroic tone to Baldur's Gate 3, but its endings all have a discordant, bittersweet note to them that comes out of nowhere.
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